The name might be a bit of a mouthful, but Demetrios certainly is a big, Cynical Adventure.
You start off the game as Bjorn Thonen, a Parisian antique dealer in the capital of France with a tendency to encounter a little bit of bad luck.
Poor Bjorn is awoken from his drunken slumber to sounds in his apartment, after heading into the front room to investigate, Bjorn is knocked unconscious and awakes the next morning to find that some an artefact has been stolen from the arms of an ancient statue in his apartment.
Bjorn’s adventure begins and in true point and click style it’s your job to find out who took the tablet and what on earth it means.
Demetrios carries a very nostalgic feel, fans of the early years of point and click adventures will not only be treated to a similar gameplay experience, mixing hunt and find with mind bending puzzles, but there’s plenty of acknowledging nods to titles like Monkey Island, such as discovering staff files in one of the earlier locations, and seeing a trainee pirate called Guybrush Threepwood.
There’s plenty of instances which serve as a welcome and respectful tip of the hat and Demetrios is absolutely packed with humour, while there’s a fair bit of reading to do, it’s mostly worth while as there’s plenty of one-liners and funny instances which make the text worthwhile.
Demetrios is primarily a point and click adventure, with visual novel elements thrown in for good measure, there’s also a number of puzzling mini-games spread throughout the story giving a pleasant mixture of genres without straying too far from the norm.
On your travels you’ll visit various locations and you’re free to come and go as you please although your item bar will always give you a vague description of what you should be doing next.
Sometimes I found myself wandering off track and chatting to the wrong people in the wrong place, but this was more through running out of ideas due to only a slither of hand holding, with a little perseverance and plenty of trail and error you’ll easily find your way through, but what is essentially a 6-8 hour game, will take most people 2-4 hours longer because of the occasional aimless wander.
Point-and-click and Visual novel fans may well be used to being a little lost for direction, in which case they shouldn’t have any problem in enduring the sections of downtime between puzzles and actually progressing the story.
Graphically, Demetrios is well presented, with simple navigation and bright, colourful and easy on the eye, with bits of animation which while very good, just felt a little undercooked.
I feel there could have been a little more oomph, more animation, propper visual interaction or charachters actually appearing to be less ‘move when they’re spoken to’ and having something such as a fuly animae doverlay as a charachter was conversing could have made the whole thing feel new and fresh without effecting the gameplay, but instead developers CowCat have played it safe.
The same could be said with the sound, offering a mixture of background music, though I didn’t miss it at all when I fired up Spotify instead. For me a games selection music should make you want to keep it turned on, and while it wasn’t bad enough for me to turn it off quickly, It’s just a little disheartening when I didn’t miss it at all, and while there’s said to be 15,000 lines of dialogue you won’t hear any of them, which makes the sound even less necessary.
Bottom Line :
I’ve enjoyed Demetrios, and fans of visual novels and point-and-click adventures don’t have a massive selection on home consoles, but I think that so much more could have been done to make the game something more remarkable.
Gameplay : 7
Graphics : 7
Sound : 6
Story : 7.5
Value : 7
Overall : 6.9 / 10